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The casestudy of St. Lecture Notes in Computer Science, volumepp. BAR International Series. Archaeolingua, Budapest. Il Val di Noto nella cultura di viaggio. Annali del Barocco in Sicilia, vol 12, Siracusapp. Militello e M. Catania, Varsavia, KoniaSyndesmoi, 3 Palermo, pp. In Rivista di Archeologia Cristiana 56, pp.

Official journal of Spanish Society of Virtual Archaeology. Virtual Archaeology Review. Journal Impact Scopus CiteScore : 2. Article Tools Print this article. Indexing metadata.

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Platform Help. Notifications View Subscribe. Digital methodologies for surveying and enhancement of hypogeous cultural heritage. Abstract The study addresses the problems of acquisition and enhancement in the field of underground sites with particular regard to the Catacomb of St. John in Syracuse.

In addition to the proposed survey methodology, the research highlightes that only through a reliable and objective documentation you can understand and study in depth these places. Keywords Laser scanning; 3D modeling; Catacombs; Digital cultural heritage. Full Text: PDF. Abstract Views Digitally Archiving Cultural Objects pp Cite as. In the research of such cultural assets as wall sculptures or paintings, archaeologists have paid much attention to the appearance of the painting at that time it was created and have argued about illumination conditions by observing or simulating the appearance of these assets in various ways.

Since observation or simulation is often not allowed to use actual cultural assets because they must be protected from destruction and deterioration, the use of 3D data is necessary for the verification of archaeological hypotheses.

This process enables us to reproduce the 3D appearance realistically according to the properties of the light sources. Unable to display preview. Download preview PDF. Skip to main content. This service is more advanced with JavaScript available. Advertisement Hide. Illumination Simulation for Archaeological Investigation. This process is experimental and the keywords may be updated as the learning algorithm improves. This is a preview of subscription content, log in to check access.

Otaru City Board of Education. Symposium on Temiya Cave in Japanese. Otaru City Board of Education, Google Scholar. Tohoshuppan, This book is available in Japanese only, and the title is translated in English by the authors of this paper. Katagiri and A. Restoration of The Last Supper.To browse Academia. Skip to main content. Log In Sign Up. Sabry El-hakim. Adriana Bandiera.

virtualizing a byzantine crypt by combining high-resolution

Virginia Valzano. Guy Godin. Michel Picard. Virtualizing a Byzantine crypt by combining high-resolution textures with laser scanner 3D data. Picard 1S. El-Hakim 1G. Godin 1V.

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Valzano 2A. Bandiera 2and C.

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Numerous algorithms and methodologies have been proposed in the literature for heritage recording from photogrammetry and laser scanner 3D data. In practice, what a 3D photographer needs for photo-realistic 3D model building is a commercially available solution to this so-called as-built documentation.

In this paper, we present such a solution. It is applied to the virtualization of a Byzantine Crypt where geometrically correct texture mapping is essential to render the environment accurately in order to produce virtual visits and apply virtual restoration techniques.

A video animation has been created to show the results. When combined with immersive technologies, a virtual 3D visit can become a quite appealing way to study or to promote a cultural site. However, beyond photo-realistic rendering, a 3D model contains a wealth of information that can be analyzed and enhanced. Features that are small or only visible from a distance can be interactively examined, thus, allowing the study of fine details such as tool marks or surface texture.

Furthermore, sites that must be closed for conservation reasons can still be studied and visited once a 3D model has been created. Computer-based visual enhancement and analysis techniques can be applied to the digital model in all of these situations. One such application is found in virtual restoration of an historical site.

As opposed to "traditional" restoration that is performed on the physical object or site, virtual restoration is applied directly onto the digital copy. For instance, it allows the optimization of the legibility of textual and artistic informative data, without turning to interventions often traumatic for the original copy. Besides, virtual restoration is always reversible unlike the traditional one. A digital 3D model is editable in both shape and surface appearance properties.

For instance, architectural elements that have been added over the years can be removed and the digital 3D model of the site can then be viewed in the correct historical context.

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Finally, virtual restoration can help with an in- depth study on possible interventions of traditional restoration. As a way to demonstrate the proposed method for photo-realistic 3D model building, we selected a Byzantine Crypt see Fig.

The Crypt was excavated rupestrian site around the 9th century c. It measures about In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer vision, and computer graphics.

Numerous algorithms and methodologies have been proposed in the literature.

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In practice, what a 3D photographer needs is a commercially available solution to this so-called as-built documentation. In this paper, we present an effective approach for photo-realistic 3D model building from the combination of photogrammetry and 3D range data. The method is applied to the virtualization of a Byzantine Crypt where geometrically correct texture mapping is essential to render the environment accurately in order to produce enticing virtual visits, apply virtual restoration techniques on the frescoes and remove architectural elements that have been added over the years so that the site can then be viewed in the correct historical context.

Documents: Advanced Search Include Citations. Abstract In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer vision, and computer graphics. Powered by:.To browse Academia. Skip to main content. Log In Sign Up. Adriana Bandiera. Picard a, S. El-Hakim a, G. Godin a, C.

virtualizing a byzantine crypt by combining high-resolution

Valzano b, A. ABSTRACT: In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer vision, and computer graphics. Numerous algorithms and methodologies have been proposed in the literature.

Virtualizing a Byzantine Crypt: challenge and impact

In practice, what a 3D photographer needs is a commercially available solution to this so-called as-built documentation. In this paper, we present an effective approach for photo-realistic 3D model building from the combination of photogrammetry and 3D range data. The method is applied to the virtualization of a Byzantine Crypt where geometrically correct texture mapping is essential to render the environment accurately in order to produce enticing virtual visits, apply virtual restoration techniques on the frescoes and remove architectural elements that have been added over the years so that the site can then be viewed in the correct historical context.

The Crypt also contains an altar and three pillars added during the Baroque period. In order to The capacity to create, display, manipulate, archive and share a model a complete site like this Crypt, a 3D photographer would digital representation of the shape and appearance of an have to be skilled in a number of 3D modeling procedures.

The existing object as-built documentation finds a most 3D photographer could be a specialist that does this type of challenging class of applications in high-resolution recording of work on contract basis. Or, in cases where the property of data heritage-related objects and sites.

Whichever case it may be, the study or to promote a cultural site using a virtual 3D visit. Numerous papers have dealt with contains a wealth of information that can be analyzed and this issue, but one problem remains to be addressed i.

Features that are small or only visible from a availability of commercial tools for both 3D modeling and distance can be interactively examined, thus, allowing the study high-resolution texture mapping onto dense 3D models. Very of fine details such as tool marks or surface texture. We Furthermore, sites that must be closed for conservation reasons report an effective approach based on commercial software to can still be studied and visited once a 3D model has been the problem of high-resolution photo-realistic texture mapping created.

Computer-based visual enhancement and analysis onto a 3D model generated from range images. Section 2 techniques can be applied to the digital model in all of these presents an overview of the processing pipeline and section 3 situations. One such application is found in virtual restoration describes the elements used in that pipeline. Section 4 shows of an historical site. As opposed to "traditional" restoration that how these elements were put together for the Byzantine Crypt.

For instance, it allows the optimization of the legibility of textual and artistic informative data, without turning to interventions often traumatic for the original copy SIBA Web Site. Or in some instances, architectural elements that have been added over the years can be removed and the digital 3D model of a site can then be viewed in the correct historical context.

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Though not part of a Figure 1. Byzantine Crypt IX-X, a the two outside entrances, typical tourist itinerary in Italy, this rupestrian site contains b view of the interior located underground.Thanks for helping us catch any problems with articles on DeepDyve.

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virtualizing a byzantine crypt by combining high-resolution

Include any more information that will help us locate the issue and fix it faster for you. An effective approach based upon high-resolution photo-realistic texture mapping onto 3D models generated from range images is used to present the spatial information about the Crypt. Usually, this information is presented on 2D images that are flat and don"t show the three-dimensionality of an environment.

In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer vision, and computer graphics. The methodology we present should appeal to people interested in 3D for heritage.

It is applied to the virtualization of a Byzantine Crypt where geometrically correct texture mapping is essential to render the environment realistically, to produce virtual visits and to apply virtual restoration techniques. Enjoy affordable access to over 18 million articles from more than 15, peer-reviewed journals. Get unlimited, online access to over 18 million full-text articles from more than 15, scientific journals.

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Please enable Javascript on your browser to continue.Skip to search form Skip to main content You are currently offline. Some features of the site may not work correctly. Latouche Published Computer Science. In recent years, high-resolution recording of heritage sites has stimulated a lot of research in fields like photogrammetry, computer vision, and computer graphics.

A video animation has been created to show the results. Expand Abstract.

Virtualizing a Byzantine Crypt by Combining High-resolution Textures with Laser Scanner 3D Data

Save to Library. Create Alert. Launch Research Feed. Share This Paper. Figures, Tables, and Topics from this paper. Figures and Tables. Citations Publications citing this paper. Virtualizing a Byzantine Crypt: challenge and impact J. Combining 3D technologies for cultural heritage interpretation and entertainment J. Bandiera Computer Science Beraldin Computer Science Aided Civ.

Infrastructure Eng. BandieraaJ-A BeraldinbM. PicardbG. Godinb References Publications referenced by this paper. Boier-MartinHolly E. Forum Rushmeier Computer Science Comput. Hogg Mathematics Texture mapping 3D models of real-world scenes Frederick M.

Modeling and rendering architecture from photographs Paul E. A multi-sensor approach to creating accurate virtual environments 1 Revised version of a paper prese Sabry F.